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  • *[[Manual:Game_Mechanics|Game Mechanics]] *[[Manual:Help_Files|Help Files]]
    608 bytes (74 words) - 13:27, 14 November 2020
  • {{Manual:DIL_Manual/Making a Program}} {{Manual:DIL_Manual/Data Types}}
    6 KB (794 words) - 11:49, 8 June 2020
  • #REDIRECT [[Manual:DIL Manual]]
    31 bytes (4 words) - 09:05, 27 May 2020
  • '''You can view a full listing of the DIL manual at [[Manual:DIL_Manual_(Full_Listing)]] or browse by topic using the links below.''' [[Manual:DIL_Manual/Making a Program|Making a Program]]
    8 KB (1,084 words) - 22:07, 6 March 2022
  • [[Manual:DIL Manual/substring()|substring()]]
    220 bytes (32 words) - 08:06, 13 February 2022
  • [[Manual:Zone_Manual/Introduction|Introduction]] [[Manual:Zone_Manual/Introduction#Giving credit where credit is due!|Giving credit w
    10 KB (1,447 words) - 17:47, 8 January 2021
  • == The DIL section == When I first thought of writing this manual I had planned to leave
    3 KB (606 words) - 11:48, 26 May 2020
  • 1. Using the DIL function for team work found in (Link to npcdilfunc) create a guard that wi 2. Using the DIL function for rescue found in
    1 KB (194 words) - 11:32, 26 May 2020
  • this type in DIL programs. Lists of extra descriptions are easily searched with | names || [[Manual:DIL_Manual/stringlist|stringlist]] || Array of names on the extra descripti
    882 bytes (129 words) - 07:03, 2 June 2020
  • ...and want to start building but don't know where to start with dil and the manual can be a bit overwhelming. Every DIL program has the following structure:<br>
    3 KB (481 words) - 11:45, 8 June 2020
  • ...;float:left;width:50%;'>[[Manual:Zone_Manual/The_DIL_Section|Previous: The DIL Section]]</div> ...p: 30px; padding-bottom: 20px; text-align: right;float:right;width:50%;'>[[Manual:Zone_Manual/Appendices/Reserved_keyword_listing|Next: Reserved keyword list
    1 KB (183 words) - 11:49, 26 May 2020
  • === DIL functions for rooms === The DIL language is the language a builder can use to make his own
    4 KB (663 words) - 17:40, 8 January 2021
  • ...t understand the following example don't worry it is explained more in the DIL reference. ...top: 30px; padding-bottom: 20px; text-align: left;float:left;width:50%;'>[[Manual:Zone_Manual/Color_and_Formatting_Codes/Formatting_codes|Previous: Formattin
    3 KB (436 words) - 11:36, 26 May 2020
  • The, basic zone writing manual, you are reading now, didn't just come flying out of this authors head. In ...w for his contributions not only to this document but to the growth of the DIL programming language.
    4 KB (704 words) - 03:20, 19 July 2020
  • * Andrew Cowan [Icculus] - Major world contibutions & DIL coding '''Original Zone Manual'''
    3 KB (454 words) - 11:46, 28 June 2020
  • section, a room section, a reset section, and the DIL * %DIL
    6 KB (1,065 words) - 11:24, 26 May 2020
  • ...p;b). '&amp;c' is used with one or two arguments depending on brightness, while the '&amp;b' s only used with one because it has only one brightness. They ''color.def'' or even by a DIL
    4 KB (769 words) - 11:45, 26 May 2020
  • === DIL functions for objects === The DIL language is the language a builder can use to make his own
    28 KB (4,726 words) - 11:33, 26 May 2020
  • however be accessed by the 'zoneptr' variable type in DIL. If you ...top: 30px; padding-bottom: 20px; text-align: left;float:left;width:50%;'>[[Manual:Zone_Manual/Zone_Source_File|Previous: Zone Source File]]</div>
    4 KB (801 words) - 12:34, 9 December 2023
  • ...e unitptr to the master that this CHAR is following. See also [[Manual:DIL Manual/follow()|follow()]]
    5 KB (734 words) - 19:12, 9 February 2021
  • DIL functions being used that were described in the previous section. [[Manual:Game Mechanics/Skills]]
    11 KB (1,976 words) - 18:59, 31 May 2020
  • get in my way while compiling it I have removed them and only have the walk through in the manual. If you still have a lot of trouble figuring
    7 KB (1,227 words) - 11:33, 26 May 2020
  • they will be when you start writing your own special DIL functions of this manual. If you are really interested in all the neat things
    8 KB (1,407 words) - 11:23, 26 May 2020
  • If you define a unit like this when it loads it will be blank, while ...goto points for characters and NPCs or they are sometimes used for special DIL functions on objects to trigger in certain rooms. On NPCs and objects name
    9 KB (1,688 words) - 11:24, 26 May 2020
  • than having all the rooms get in my way while compiling it I have of monsters and NPCs of any kind. The next section will cover the DIL
    7 KB (1,230 words) - 11:31, 26 May 2020
  • find one main missing thing, while you have created NPCs and objects DIL with UnSet();
    6 KB (1,055 words) - 15:16, 6 January 2023
  • ...there will be no teleport spell so the only use for this field will be for DIL functions the administrator creates. If a builder wants the room to be acc : Extras are the work horse of the VME. Extras are used in everything from DIL to just normal extra descriptions on rooms. The first job for an extra was
    19 KB (3,367 words) - 17:44, 8 January 2021
  • ...C, can be used to do many things. It can be used to store information for DIL programs or it can be used to show a part of the object like the room extra Finally you can use extras to store information for DIL programs.
    25 KB (4,498 words) - 11:32, 26 May 2020
  • While this might be great when you first start imagine trying to we will go over a debugging example and then all the special DIL functions made
    8 KB (1,519 words) - 11:33, 26 May 2020
  • There is not a lot of new information here we will be using the DIL functions, know about the boards DIL to create a board. In this small section we
    15 KB (2,521 words) - 11:34, 26 May 2020
  • === DIL functions for NPCs === The DIL language is the language a builder can use to make his own
    29 KB (4,518 words) - 11:31, 26 May 2020
  • ...PC can be used to do many things. It can be used to store information for DIL programs or it can be used to show a part of the NPC like the room extras s Finally you can use extras to store information for DIL programs.
    28 KB (4,880 words) - 11:30, 26 May 2020
  • ...top: 30px; padding-bottom: 20px; text-align: left;float:left;width:50%;'>[[Manual:Zone_Manual/The_Room_Section/Building_your_first_room|Previous: Building yo ...:50%;'>[[Manual:Zone_Manual/The_Room_Section/DIL_functions_for_rooms|Next: DIL functions for rooms]]</div>
    10 KB (1,791 words) - 11:25, 26 May 2020
  • While this might be great when you first start imagine trying to some special DIL functions. For now lets take a look at our finished
    10 KB (1,722 words) - 11:31, 26 May 2020
  • lot of new information here we will be using the DIL functions from the previous is the function you use to make all NPCs cast magic while in combat.
    26 KB (4,221 words) - 11:31, 26 May 2020
  • While not setting the height field by using the second macro would let check in DIL what the weapon is made out of. The following is the list
    26 KB (4,256 words) - 11:33, 26 May 2020